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The Art of Maya

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Title: The Art of Maya
by Alias Wavefront, Sybex, Alias/Wavefront, Alias|Wavefront
ISBN: 1-894893-13-1
Publisher: Sybex
Pub. Date: 02 January, 2003
Format: Paperback
Volumes: 1
List Price(USD): $60.00
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Average Customer Rating: 3.14 (14 reviews)

Customer Reviews

Rating: 4
Summary: New to 3D? New to Maya? - Buy this book!
Comment: Don't buy this expecting a reference guide or an in-depth training manual, this book is neither. If you need a manual, go for 'Learning Maya 4' by Alias Wavefront instead.

The 'Art of Maya' follows in the footsteps of other titles by Alias Wavefont in being quite expensive, but if you are new to the Maya software and to 3D work in general then this book is probably for you. It has 226 pages of inspirational information which gives a great overview of what the Maya software is capable of, hints and tips on how to approach different modeling tasks and explanations of workflow and functionality. It succeeds in wetting the appetite of the reader, if you didn't believe the Maya tagline of 'Can you Imagine' you will after you read this book.

Rating: 4
Summary: Beautiful & Inspiring
Comment: The ART of Maya is just that, it is first about the art one can create using A|W's Maya software package. It is part coffee table book, part inspirational book, and a general how-to as well. It does not provide nitty-gritty details of how to accomplish many things, but rather gives a good overview and direction towards possible ways to accomplish certain goals.

This may not be the first book you want when studying 3D, but it is well worth reading for its inspirational qualities. This will apply to 3d artists using any software, though Maya users will of course gain more.

The point of this book is that most volumes out there are straddled with the obligation of teaching some hard and cold how-to facts. They get bogged down with numbers, workflow directions and lots and lots of dialog boxes. There is no way around this. But it leaves little room on the pages, nor time from the author to show what can be done and how beautiful your work can be. This book is specifically about those subjects, and quite obviously is not trying to be an instructional book.

Think of purchasing this book after you have gone through much of the learning curve and are looking to take your work to a higher technical and AESTHETIC level. At that point it will be well work your time.

Rating: 4
Summary: Worthy for those with some previous experience...
Comment: If you're looking for an in depth detailing on how to use Maya this book isn't for you, I'd suggest reading the Maya Saavy series instead. As hobbyist Maya user for the last two years I did find this very interesting though. Unlike many technically oriented books, it visually illustrates the different parameters of the tools and methods. The examples are vivid, large and well labeled. Such as the paint effects section, you can see the difference in choosing tube length and the possibilities you have by applying pressure sensitive strokes. The back is filled with case studies and the various ways Maya is integrated into daily CG work, such as the classic Bingo animation or the morph targets used in Vampire the Masquerade game.

I recommend that users with some degree of Maya experience, that are visual learners give this book a chance. Do NOT expect to learn how to deal with the interface or skin a character, purchase a book more specialized for modelling, creating shaders, etc..

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