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Title: Metal Gear Solid: Survival Guide by J. Douglas Arnold, Mark Elies, Z. Douglas Arnold ISBN: 1-884364-31-4 Publisher: Sandwich Islands Pub Pub. Date: October, 1998 Format: Paperback Volumes: 1 List Price(USD): $12.95 |
Average Customer Rating: 4 (7 reviews)
Rating: 5
Summary: HAHAHA
Comment: If you have any problems with this game email me @ [email protected] and trust me because I have finished this game roughly about five times once only getting stopped 9 times throughout the game so please email ME for help
Rating: 5
Summary: metal gear brilliant
Comment: I have not purchased this game yet but I've played the demo and it looks good I can't wait to get it.
Rating: 3
Summary: You won't get stuck...
Comment: This one's a really tough call. If you own Metal Gear Solid, and are stuck in a particular area, or need some tips getting past a boss, then look no further than this guide; this book gives a very precise walkthrough of the game. What it does fail to do, however, is provide DETAILED maps of each location, and reveal to players some things that can be found by backtracking (namely some pretty cool, yet unessential items). This is something to consider when considering a strategy guide for any game. In the case of MGS, there are 5 known published guides, but this one I feel does the best job in their organization and presentation of the material; there just wasn't enough of it, and not enough detail in what was there (for some players, at least). There was just too much of the game that was sparsely covered, or not covered at all (i.e. replay options, VR training mode). And if a book starts a section on pointless secrets, such as the hidden ghosts found in the game, it should be complete--after all, what are people spending their money on a guide for? But given the fact that few of the other guides even make mention of this, it's more trivial than the above-mentioned. On a positive note, the weapon, item, and tactics sections were very well presented, as reasons are given when, where, and why to use the specific pieces of equipment at your disposal. If deciding on a guide for this game, the one you choose depends on the type of guide you're looking for--if you're stuck and want a walkthrough and a more detailed instruction book, go for this one, hands down. But if you're willing to settle for a bit less organization, and thrive on more game detail, decent maps, background info, and other stuff, you'd most likely be better off with one of the official guides. It's your call.
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Title: .hack Part 3: Outbreak Official Strategy Guide by Laura Parkinson ISBN: 0744003008 Publisher: Brady Games Pub. Date: 23 August, 2003 List Price(USD): $14.99 |
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Title: .hack Part 2: Mutation Official Strategy Guide by Laura Parkinson ISBN: 0744002761 Publisher: Brady Games Pub. Date: 06 May, 2003 List Price(USD): $14.99 |
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Title: Star Wars Knights of the Old Republic: Prima's Official Strategy Guide by David S. J. Hodgson, Prima Temp, Zach Meston, Prima Temp Authors ISBN: 0761542299 Publisher: Prima Lifestyles Pub. Date: 01 July, 2003 List Price(USD): $14.99 |
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Title: Final Fantasy X-2 Official Strategy Guide by Dan Birlew ISBN: 0744002850 Publisher: Brady Games Pub. Date: 15 November, 2003 List Price(USD): $15.99 |
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