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Title: Game Modeling Using Low Polygon Techniques by Chad Walker, Eric Walker ISBN: 1-58450-055-7 Publisher: Charles River Media Pub. Date: 15 August, 2001 Format: Paperback Volumes: 1 List Price(USD): $49.95 |
Average Customer Rating: 2.67 (6 reviews)
Rating: 4
Summary: If your a beginner ...go ahead.
Comment: The book will show you enough to know how to make a model and UV map the thing and to be honest when your new and want to get into modding games or somthing thats all you care about however in a way I agree with the ones that were unhappy with this book in regards to the fact that you do the same thing over and over but when your new thats all you do anyways so if you want to get your feet wet and "have the EXTRA money" go ahead and buy the thing it will teach somthing you didn't know.MAYBE:) Everyone has to start somewhere!!!!
Rating: 1
Summary: Don't waste your money. False advertising.
Comment: Please pocket your money. Don't shell it out on this book. This book is ALL about using the extrude feature in your 3D program. Extrude this, extrude that. It's tutorials are also VERY unclear and leave you hanging in the dark with unanswered questions. It uses awful, uninspiring art for sample work throughout the tutorials. You're better off learning on your own, experimenting with the controls and what not. What a "lie" . The title is very misleading. I am never buying anything from that publishing company ever again.
Rating: 1
Summary: not good for learning low poly modeling
Comment: This book has to many vague descrpitions that will leave the reader referencing every other reading material they own in order to figure out what the authors are talking about. The picture which the authors tell you to reference in the book are small images in black and white, which are impossilbe to make out, I bought this book used and I wanted to return it. These aurthors tell the readers to reference models which are clearly not the original model they started working with as an easy way for the authors to move on, while the reader is left scratch their heads because what they have doesn't match with the authors, Any one learning modeling aviod this book, it will only fustrate you, save your money for something else.
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Title: Animating Real-Time Game Characters by Paul Steed ISBN: 1584502703 Publisher: Charles River Media Pub. Date: 05 December, 2002 List Price(USD): $49.95 |
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Title: Ultimate Game Design: Building Game Worlds by Tom Meigs ISBN: 0072228997 Publisher: Osborne/McGraw-Hill Pub. Date: 27 May, 2003 List Price(USD): $34.99 |
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Title: AI Techniques for Game Programming by Mat Buckland ISBN: 193184108X Publisher: Muska & Lipman Publishing Pub. Date: 14 October, 2002 List Price(USD): $59.99 |
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Title: Modeling a Character in 3DS Max by Paul Steed ISBN: 1556228155 Publisher: Wordware Publishing Pub. Date: 30 July, 2001 List Price(USD): $44.95 |
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Title: Physics for Game Developers by David M. Bourg ISBN: 0596000065 Publisher: O'Reilly & Associates Pub. Date: 15 November, 2001 List Price(USD): $39.95 |
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