AnyBook4Less.com
Find the Best Price on the Web
Order from a Major Online Bookstore
Developed by Fintix
Home  |  Store List  |  FAQ  |  Contact Us  |  
 
Ultimate Book Price Comparison Engine
Save Your Time And Money

Traveller20-The Traveller's Handbook: Traveller for the D20 System: Science Fiction Adventure in the Far Future

Please fill out form in order to compare prices
Title: Traveller20-The Traveller's Handbook: Traveller for the D20 System: Science Fiction Adventure in the Far Future
by Martin J. Dougherty, Hunter Gordon, Quiklink
ISBN: 1-55878-217-6
Publisher: QLI/RPGRealms
Pub. Date: 07 October, 2002
Format: Hardcover
Volumes: 1
List Price(USD): $44.95
Your Country
Currency
Delivery
Include Used Books
Are you a club member of: Barnes and Noble
Books A Million Chapters.Indigo.ca

Average Customer Rating: 4.4 (5 reviews)

Customer Reviews

Rating: 2
Summary: ....
Comment: I bought this book thinking that it would be useful for designing a science fiction campaign. Boy, was I wrong!
The best parts of this expensive tomb are the rules for creating planets, the world tech levels, and the like. If you have an earlier version of this game, then you already have what you need.
The major problem comes from the character classes. They are generic and, at times, pointless. Consider that a game that covers the cosmos has a core class called Traveller. Their job is to basically, travel and get into trouble. Then, classes like engineers, computer scientists, and field scientists don't exist. Instead, you get the Academic.
If you want to run an SF campaign...keep searching.

Rating: 5
Summary: Returning to Real SiFi.
Comment: The long wait to a modern vision. The best game produced with out being backed by a movie. Mark Miller wrote the forward and you can tell he is happy about the product that was his baby, and now all grown up, setting another standered in RPG's. Thank God for this book, saved me from giving up gaming.

Rating: 5
Summary: Traveller works brilliantly as a D20 game
Comment: This is easily the best d20 old-game-to-new-game adaption I've seen in the last couple years. It is fully developed - tons of skills, classes, feats, and equipment. The combat rules are logical and lethal. Starship combat, psionics, and planetary generation are well-designed and incorporated, drawing on twenty years of game development. The "Imperium" background is vague enough to allow plenty of flexibility when designing the setting while still providing enough of an inspiration framework to avoid doing it from scratch.

The game is a hard-science sci-fi roleplaying game - more Star Trek or Foundation than Star Wars. Belongs on every gamer's shelf.

Similar Books:

Title: Dungeon Master's Guide: Core Rulebook II (Dungeon & Dragons, Edition 3.5)
ISBN: 0786928891
Publisher: Wizards of the Coast
Pub. Date: July, 2003
List Price(USD): $29.95
Title: Player's Handbook: Core Rulebook I (Dungeons & Dragons, Edition 3.5)
ISBN: 0786928867
Publisher: Wizards of the Coast
Pub. Date: July, 2003
List Price(USD): $29.95
Title: Monster Manual: Core Rulebook III (Dungeons & Dragons, Edition 3.5)
ISBN: 078692893X
Publisher: Wizards of the Coast
Pub. Date: July, 2003
List Price(USD): $29.95
Title: Book of Exalted Deeds (Dungeons & Dragons Supplement)
by James Wyatt, Darrin Drader, Christopher Perkins
ISBN: 0786931361
Publisher: Wizards of the Coast
Pub. Date: 29 October, 2003
List Price(USD): $32.95
Title: Complete Warrior (Dungeons & Dragons Accessory)
by Andy Collins, David Noonan, Ed Stark
ISBN: 0786928808
Publisher: Wizards of the Coast
Pub. Date: 03 December, 2003
List Price(USD): $26.95

Thank you for visiting www.AnyBook4Less.com and enjoy your savings!

Copyright� 2001-2021 Send your comments

Powered by Apache