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Title: Traveller20-The Traveller's Handbook: Traveller for the D20 System: Science Fiction Adventure in the Far Future by Martin J. Dougherty, Hunter Gordon, Quiklink ISBN: 1-55878-217-6 Publisher: QLI/RPGRealms Pub. Date: 07 October, 2002 Format: Hardcover Volumes: 1 List Price(USD): $44.95 |
Average Customer Rating: 4.4 (5 reviews)
Rating: 2
Summary: ....
Comment: I bought this book thinking that it would be useful for designing a science fiction campaign. Boy, was I wrong!
The best parts of this expensive tomb are the rules for creating planets, the world tech levels, and the like. If you have an earlier version of this game, then you already have what you need.
The major problem comes from the character classes. They are generic and, at times, pointless. Consider that a game that covers the cosmos has a core class called Traveller. Their job is to basically, travel and get into trouble. Then, classes like engineers, computer scientists, and field scientists don't exist. Instead, you get the Academic.
If you want to run an SF campaign...keep searching.
Rating: 5
Summary: Returning to Real SiFi.
Comment: The long wait to a modern vision. The best game produced with out being backed by a movie. Mark Miller wrote the forward and you can tell he is happy about the product that was his baby, and now all grown up, setting another standered in RPG's. Thank God for this book, saved me from giving up gaming.
Rating: 5
Summary: Traveller works brilliantly as a D20 game
Comment: This is easily the best d20 old-game-to-new-game adaption I've seen in the last couple years. It is fully developed - tons of skills, classes, feats, and equipment. The combat rules are logical and lethal. Starship combat, psionics, and planetary generation are well-designed and incorporated, drawing on twenty years of game development. The "Imperium" background is vague enough to allow plenty of flexibility when designing the setting while still providing enough of an inspiration framework to avoid doing it from scratch.
The game is a hard-science sci-fi roleplaying game - more Star Trek or Foundation than Star Wars. Belongs on every gamer's shelf.
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Title: Dungeon Master's Guide: Core Rulebook II (Dungeon & Dragons, Edition 3.5) ISBN: 0786928891 Publisher: Wizards of the Coast Pub. Date: July, 2003 List Price(USD): $29.95 |
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Title: Player's Handbook: Core Rulebook I (Dungeons & Dragons, Edition 3.5) ISBN: 0786928867 Publisher: Wizards of the Coast Pub. Date: July, 2003 List Price(USD): $29.95 |
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Title: Monster Manual: Core Rulebook III (Dungeons & Dragons, Edition 3.5) ISBN: 078692893X Publisher: Wizards of the Coast Pub. Date: July, 2003 List Price(USD): $29.95 |
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Title: Book of Exalted Deeds (Dungeons & Dragons Supplement) by James Wyatt, Darrin Drader, Christopher Perkins ISBN: 0786931361 Publisher: Wizards of the Coast Pub. Date: 29 October, 2003 List Price(USD): $32.95 |
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Title: Complete Warrior (Dungeons & Dragons Accessory) by Andy Collins, David Noonan, Ed Stark ISBN: 0786928808 Publisher: Wizards of the Coast Pub. Date: 03 December, 2003 List Price(USD): $26.95 |
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