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Title: Level of Detail for 3D Graphics by David Luebke, Martin Reddy, Jonathan D. Cohen, Amitabh Varshney, Benjamin Watson, Robert Huebner ISBN: 1-55860-838-9 Publisher: Morgan Kaufmann Pub. Date: 22 July, 2002 Format: Hardcover Volumes: 1 List Price(USD): $69.95 |
Average Customer Rating: 5 (2 reviews)
Rating: 5
Summary: well written, clearly illustrated
Comment: This book gives an excellent overview of the problems and solutions to level-of-detail rendering. Few books in the computer graphics field are this well written.
A few things to note:
- Though there's plenty of material on simplification of polygonal meshes, there doesn't seem to be much on volume (tetrahedral) simplification. My impression is that volume simplification is kind of hairy, though, and might require its own textbook.
- If you wish to do your own level of detail rendering, you may end up reading the papers referred to in the book. Most of those papers are available online (try google).
- The terrain chapter is great, and even deals with real-world issues (geospatial file formats, terrain data on the web, what a geoid is, etc) in addition to an overview of different approaches to terrain simplification.
If you're doing level-of-detail stuff, it is basically your duty to buy this book. I only wish I'd bought it eariler.
Rating: 5
Summary: Luebke
Comment: This is clearly one of the most outstanding Level-of-Detail-for-3D-Graphics-algorithm-survey books currently in print. However I find Luebke, et al.'s choice of a subtitle puzzling. Clearly it should be "Level of Detail for 3D Graphics: Theory and Application", rather than "Level of Detail for 3D Graphics: Application and Theory". If Luebke, et. al. wanted to emphasize the applied nature of their work, it would've been more appropriate to title it "Level of Detail for 3D Graphics: Application, then Theory, and finally some more Application".
Frankly this oversight ruined the whole experience for me.
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Title: Real-Time Rendering (2nd Edition) by Tomas Akenine-Moller, Eric Haines ISBN: 1568811829 Publisher: AK Peters Ltd Pub. Date: July, 2002 List Price(USD): $59.00 |
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Title: Geometric Tools for Computer Graphics by Philip Schneider, David Eberly ISBN: 1558605940 Publisher: Morgan Kaufmann Pub. Date: 26 September, 2002 List Price(USD): $69.95 |
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Title: Focus On 3D Terrain Programming by Trent Polack ISBN: 1592000282 Publisher: Premier Press Pub. Date: 11 December, 2002 List Price(USD): $29.99 |
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Title: The Cg Tutorial: The Definitive Guide to Programmable Real-Time Graphics by Randima Fernando, Mark J. Kilgard ISBN: 0321194969 Publisher: Addison-Wesley Pub Co Pub. Date: 26 February, 2003 List Price(USD): $44.99 |
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Title: Shaderx2: Shader Programming Tips & Tricks With Directx 9 by Wolfgang F. Engel ISBN: 1556229887 Publisher: Wordware Publishing Pub. Date: January, 2004 List Price(USD): $59.95 |
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