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Title: Geometric Tools for Computer Graphics by Philip Schneider, David Eberly ISBN: 1-55860-594-0 Publisher: Morgan Kaufmann Pub. Date: 26 September, 2002 Format: Textbook Binding Volumes: 1 List Price(USD): $69.95 |
Average Customer Rating: 4 (4 reviews)
Rating: 3
Summary: Way over my head
Comment: I almost gave this book 2 stars but decided that punishing the authors for my stupidity wasn't fair. This book is obviously chucked full of just about every geometric formula you will ever need in computer graphics. But you had better be a darn serious mathematician! I could simply never grasp mathematics at this level. I could never look at those formulas, written in some alien heiroglyphs, and understand them enough to translate them into code. This book is one of those "Written by Professors for Professors." I bought the book because of the reviews that wrote about the code samples. Well, they are there (pseudo-code, but that is better than nothing) but nowhere near what I was expecting. My mistake was thinking it was a programming book. It's not! Bottom line, if you are looking for computer graphics formulas and understand mathematics, this book is for you. If you are a programmer and are expecting a computer graphics library of functions, look somewhere else.
Rating: 3
Summary: warning: first edition
Comment: First of all, I commend the authors on a timely and valuable book. However, a word of caution: this book is full of errors. Every couple of pages I am noting in the margin: did they mean A instead of B? Having encountered so many errors, I am reading every formula with scepticism. The errors are serious enough that I have trouble recommending the book without reservations, but I know of no suitable alternative. I can only hope that the errors will be weeded out of future editions.
Rating: 5
Summary: A real Treasure,
Comment: I just got this book about a week ago and I haven't been able to put it down since. A great resource, a real treasure full of well presented gems. A large number of topics are well presented with mathematical depth that enables you to understand the code. The code is very well written and concise. Truly a great book and a pleasure to read. I hope to see more books like this in the future. I am interested in medical imaging applications and I know I will be using this book for a long time to come. In addition, the authors have a site ... that presents the code and additional very valuable materials.
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Title: Real-Time Rendering (2nd Edition) by Tomas Akenine-Moller, Eric Haines ISBN: 1568811829 Publisher: AK Peters Ltd Pub. Date: July, 2002 List Price(USD): $59.00 |
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Title: Level of Detail for 3D Graphics by David Luebke, Martin Reddy, Jonathan D. Cohen, Amitabh Varshney, Benjamin Watson, Robert Huebner ISBN: 1558608389 Publisher: Morgan Kaufmann Pub. Date: 22 July, 2002 List Price(USD): $69.95 |
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Title: Game Physics by David H. Eberly ISBN: 1558607404 Publisher: Morgan Kaufmann Pub. Date: 08 December, 2003 List Price(USD): $69.95 |
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Title: Computational Geometry in C by Joseph O'Rourke ISBN: 0521649765 Publisher: Cambridge University Press Pub. Date: 15 February, 2001 List Price(USD): $37.00 |
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Title: Mathematics for 3D Game Programming & Computer Graphics by Eric Lengyel ISBN: 1584500379 Publisher: Charles River Media Pub. Date: 18 December, 2001 List Price(USD): $49.95 |
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