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Title: Transhuman Space by David Pulver, Christopher Shy, Steve Jackson Games ISBN: 1-55634-454-6 Publisher: Steve Jackson Games Pub. Date: October, 2002 Format: Hardcover Volumes: 1 List Price(USD): $36.95 |
Average Customer Rating: 5 (2 reviews)
Rating: 5
Summary: Quite sophisticated and utterly compelling
Comment: I've been following various transhumanist/cybernetic "movements" for years and have dabbled with "hard science" RPGs like Traveller, Underground and Millenium's End. Of course, Cyberpunk 2020 is at the top of the genre.
The well-researched writers of Transhuman Space masterfully integrates the most salient aspects of our continuously evolving and chaotic state of science and society into a haunting yet beautiful vision of our future. Even if you've never played GURPS or roleplaying games, the background information on the world of 2100 is worth the price alone.
Pulvers manages to incorporate today's conceptual technologies such as virtual reality, genetic manipulation and artificial intelligence into this game universe without the superficial pulp of sci-fi pop-futurism.
One point is that I don't recommend this game for novices unless every player has at least the main book and has a firm grasp of the technologies involved. The only drawback in terms of popularity is that THS does have a high learning curve because there are just so many new entities, each with its own game mechanics, that don't exist at this level in most other games. (Slinking, mind emulation, telepresence, smart matter, surveillance society, augmented reality, 3D printing, uplifting, etc.)
One of the writers even goes as far as to say Transhuman Space does not use theoretical technologies such as faster-than-light travel or teleportation and certainly does not use psionics, magic or supernatural game devices. In some ways, Transhuman Space is more mature in its science than Star Trek. THS does for space RPGs what Delta Green did for Cthulu.
For its subject matter, Transhuman Space is also refreshingly void of political posturing or trite moralism. The world of 2100 makes no apologies about cloning, eugenics, "parahumans" bred for slavery, etc. It comes off as a sobering cautionary tale rather than condescending finger-waving and preaching.
Rating: 5
Summary: An excellent extrapolation of transhumanist ideas
Comment: Pulver has really outdone himself with this book. With everything from simple genetic upgrade humans and memetic warfare, to intelligent octopi and autonomous sentient computer programs roaming the world computer networks, Transhuman Space really gives plenty of bang for the buck. Story ideas will leap at you from every page.
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Title: Transhuman Space Fifth Wave by Jon F. Zeigler, Christopher Shy, Andrew Hackard, Steve Jackson Games ISBN: 1556344597 Publisher: Steve Jackson Games Pub. Date: April, 2002 List Price(USD): $24.95 |
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Title: Transhuman Space: Starships of the Solar System by Pulver, Steve Jackson Games ISBN: 1556345976 Publisher: Steve Jackson Games Pub. Date: July, 2002 List Price(USD): $11.95 |
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Title: Transhuman Space in the Well by Jonathan Woodward, Jesse Degraff, Torstein Nordstrand, Christopher Shy, Wiley Wiggins, Andrew Hackard, Steve Jackson Games ISBN: 1556344821 Publisher: Steve Jackson Games Pub. Date: March, 2003 List Price(USD): $24.95 |
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Title: Transhuman Space: Deep Beyond by David Pulver ISBN: 1556345860 Publisher: Steve Jackson Games Pub. Date: July, 2003 List Price(USD): $26.95 |
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Title: Transhuman Space Orbital Decay by Patrickmes Sweeney, Andrew Hackard, Steve Jackson Games ISBN: 1556345763 Publisher: Steve Jackson Games Pub. Date: March, 2002 List Price(USD): $8.95 |
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