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Title: Gurps Grimoire: Tech Magic, Gate Magic, and Hundreds of Spells for All Colleges by Daniel U. Thibault, S. John Ross, Susan Pinsonneault ISBN: 1-55634-243-8 Publisher: Steve Jackson Games Pub. Date: March, 1998 Format: Paperback Volumes: 1 List Price(USD): $19.95 |
Average Customer Rating: 5 (2 reviews)
Rating: 5
Summary: A must for any serious user of GURPS Magic.
Comment: Let me make one thing perfectly clear: This book is a companion volume to GURPS Magic. In order to fully appreciate (and make the best use of) this book, you need GURPS Magic as well. Now that that is out of the way, on to the praises. This is where you will find the odder and more esoteric spells (as well as some of the more powerful ones) that Magic just didn't have room for, or that handn't been thought of yet. Some of these spells are exceptionally powerful, others are just plain sneaky, but all are useful. As I said before, the odder corners and more advanced levels of magic are more fully represented in this book, along with optional rules. Here you will find things like techno-magic, radiation spells, acid spells, spells to literally rain fire down upon your foes, a spells to create an imprisoning circle around your foes, spells to fascinate and control your enemy, shapeshifting spells, elaborate illusions, divination spells, and even a spell to plunge a target into a morass of incapacitating pleasure.
That little list only scratches the surface, my friends. A few new schools of magic are added, and almost every one of the schools of magic presented in GURPS Magic has additions in this book, and all of them are worth looking at. If you want to be the best magic-user that you can be, this book will help you on your way.
Rating: 5
Summary: The author is not wrong - it's a good book.
Comment: Used with GURPS Magic and the GURPS Basic Set it provides a complete, varied and well integrated set of spells for roleplaying. Without being tied to specific genres it still manages to offer a wide range of dramatic possibilies from which many a plot could be spawned.
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Title: Gurps Magic: A Tome of Mystic Secrets for Fantasy Roleplaying by Steve Jackson, Dan Smith, C. Bradford Gorby ISBN: 1556342861 Publisher: Steve Jackson Games Pub. Date: March, 1994 List Price(USD): $19.95 |
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Title: GURPS Compendium I : Character Creation by Sean Punch, Steve Jackson, Dan Smith ISBN: 155634290X Publisher: Steve Jackson Games Pub. Date: May, 1997 List Price(USD): $26.95 |
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Title: Gurps Compendium II: Campaigns and Combat by Sean M. Punch, C. Bradford Gorby, Dan Smith ISBN: 1556343272 Publisher: Steve Jackson Games Pub. Date: December, 1996 List Price(USD): $23.95 |
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Title: Gurps Magic Items 2: More Sorcerous Shops and Mystical Magics by Drew Bittner, Jeff Koke, Eric Hotz ISBN: 1556342071 Publisher: Steve Jackson Games Pub. Date: August, 1999 List Price(USD): $19.95 |
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Title: Gurps Bestiary : Monsters, Beasts, and Companions (3rd Edition) by Steffan O'Sullivan, Hunter Johnson, Monica Stephens ISBN: 1556344120 Publisher: Steve Jackson Games Pub. Date: 01 November, 2000 List Price(USD): $19.95 |
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