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Title: Introduction to 3D Game Programming with DirectX 9.0 by Frank D. Luna ISBN: 1-55622-913-5 Publisher: Wordware Publishing Pub. Date: 02 June, 2003 Format: Paperback Volumes: 1 List Price(USD): $49.95 |
Average Customer Rating: 4.43 (14 reviews)
Rating: 4
Summary: Good Book, Needs Some Better Explanation On Some Examples
Comment: Introduction to 3D Game Programming with DirectX 9.0 is a good book, though some of the code needs better explanation. But that's no reason not to read it, as where if you really are having trouble you can just go to msdn.microsoft.com. Luna uses a nice form in his examples so as to allow the reader to concentrate on the more useful parts of Direct3D. This is by no means a complete and thorough mastering of DirectX, as it only has an introductory style of writing. I'm only through half of the book and already I'm having lots of fun. If you like programming, this book is definately the best choice of introductory DirectX books, though it should certainly not be the only one in your library. If you don't like programming, then you will most likely find this book complicated and boring, and you would have no point in reading this review. DirectX 9 is by no means a simple API, and it will take a certain amount of discipline on your part to stay on when confused, but when you get to the end, you will have a certain amount of satisfaction.
If you have moderate experience with C++ 6 or .NET and want to start off in the graphics programming business, this book is for you. Also check out the site at [website]
Rating: 5
Summary: Very well done
Comment: Intro to 3d game programming with directx 9.0 was an excellent book to buy after just completing a c++ course. Within a few hours I was up and running making some 3d graphics. The book is readable and organized good and builds in steps which is nice. The examples are well explained too and the author summaries helped. Also, the chapter on making a terrain and how to walk on it was cool and gave me some ideas for how to use that in my own games. My only problem was some underscore printing errors in some of the code segments, but they are mentioned in the errata on the book's website and the source code is correct, so you can easily compare against the source code. If you're interested in learning programming 3D games and graphics with the new directx 9 then this book is a good book to purchase.
Rating: 5
Summary: Good Book For Beginners with C++ Experienced!
Comment: This book starts off with a chapter on math and then bring you to the DirectX world. The author shows the prototype and declaration of the DirectX functions and classes instead of having you go into the SDK and look it up for yourself. Also, the book shows some cool and unique coding techniques and tricks that you can't find elsewhere. I highly recommend this book to anyone who has already experienced with C++. If you're a beginner or just starting out in C++, you might find the coding in this book so alien to you.
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Title: Advanced 3D Game Programming with DirectX 9.0 by Peter Walsh, Adrlan Perez ISBN: 1556229682 Publisher: Wordware Publishing Pub. Date: May, 2003 List Price(USD): $59.95 |
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Title: Managed DirectX 9 Kick Start : Graphics and Game Programming by Tom Miller ISBN: 0672325969 Publisher: Pearson Education Pub. Date: 24 October, 2003 List Price(USD): $34.99 |
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Title: Tricks of the 3D Game Programming Gurus-Advanced 3D Graphics and Rasterization by André LaMothe ISBN: 0672318350 Publisher: SAMS Pub. Date: 02 June, 2003 List Price(USD): $59.99 |
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Title: Real-Time 3D Terrain Engines Using C++ and DirectX 9 (Game Development Series) by Gregory Snook, Greg Snook ISBN: 1584502045 Publisher: Charles River Media Pub. Date: June, 2003 List Price(USD): $49.95 |
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Title: Game Coding Complete by Mike McShaffry ISBN: 1932111751 Publisher: Paraglyph Publishing Pub. Date: 01 May, 2003 List Price(USD): $39.99 |
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