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Title: Maya Illuminated: Games by Lane Daughtry, Brian Demong ISBN: 0-9707530-1-2 Publisher: Mesmer Press Pub. Date: 05 April, 2001 Format: Paperback List Price(USD): $39.95 |
Average Customer Rating: 3.75 (4 reviews)
Rating: 5
Summary: best Maya book I've read
Comment: This book is great. The Poly Toolset and UV Toolset sections are more comprehensive than the manuals, and demonstrate what each command does. The poly modeling stuff isn't just Poly Modeling 101, it teaches you to develop an approach that results in CLEAN low-poly models. The UV Mapping chapter is similar, not just how to unwrap UVs, but the right way to approach it for any model and lay out the texture info like a pro.
I got the first version, and just got the new one, updated for Maya 5. It's in full color!! And they added a bunch of rigging stuff and a chapter on weighting. Also the printing is way better (the quality on the first one was kind of poor).
I highly recommend this book for anyone who wants to learn how to make game art with Maya. As other reviewers have commented, it isn't for absolute newbies, but being familiar with the interface or maybe having taken an intro Maya class is probably good enough to get started with it.
Rating: 1
Summary: lacking information
Comment: I really regret purchasing this book. I thought that I was purchasing a great book that can't go wrong from reading other reviews. However, what I got was a book filled with information that can be found on other Maya books. You can easily purchase other Maya book and cut out all the Nurb section, and this book is what you get. I am very disappointed.
Rating: 5
Summary: wanna learn how to use polygons? this is it!
Comment: this book is completely focused on learning how to use polygons. For ANYONE out there who wants to learn how to model polygons from scratch, this is it. This is the only book I know of that teaches only polygons.
It will then move on to teaching UV mapping for polygons. That is also very helpful.
A few notes to beginners. This book is meant for animators who already know how to use the Maya interface. It won't go much into where all the buttons are etc., so I suggest your familiarize yourself with Maya's interface first. If you decide not to, you might be doing some searching around to do the tuts. I can't make a very accurate guess with this because I already knew the interface before starting with this book.
Another thing is that it ends with rigging characters for games. I was expecting to learn how-to, only to find that it says that it expects you to know how to work with the basics of rigging. I haven't gone into that chapter yet, so I could be wrong about how hard it is as a beginner in rigging, but there is another book called Maya 2 Character Animation that goes over rigging techniques and teaches it in depth, from simple to complicated. For beginners like me with rigging, since rigging exercises are so hard to find online, maybe this book will be a very good buy to accompany Maya Illuminated.
Otherwise, this is an EXCELLENT resource book. It will teach you how to model polygons from scratch. The only thing you need to know as I said is the interface.
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Title: Photoshop Illuminated: For Animators by Jaimy McCann, Brian Demong, Ryan Greene, Anthony Rossano ISBN: 0970753039 Publisher: Mesmer Inc Pub. Date: July, 2003 List Price(USD): $44.95 |
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Title: Maya Character Animation by Jaejin Choi ISBN: 0782141714 Publisher: Sybex Pub. Date: 16 December, 2002 List Price(USD): $65.00 |
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Title: Maya Character Creation: Modeling and Animation Controls, First Edition by Chris Maraffi ISBN: 0735713448 Publisher: New Riders Pub. Date: 05 September, 2003 List Price(USD): $45.00 |
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Title: Inside Maya 5 by Max Sims, Mark Adams, Erick Miller ISBN: 0735712530 Publisher: New Riders Pub. Date: 09 July, 2003 List Price(USD): $59.99 |
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Title: Digital Texturing & Painting by Owen Demers ISBN: 0735709181 Publisher: New Riders Pub. Date: 09 August, 2001 List Price(USD): $55.00 |
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