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Blood of Heroes Role-Playing Game : Special Edition

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Title: Blood of Heroes Role-Playing Game : Special Edition
by Joshua Marquart, Tony Oliviera, Christopher Tatro, Jonathan Cassie
ISBN: 0-9665280-3-4
Publisher: Pulsar Games, Incorporated
Pub. Date: 01 December, 2000
Format: Paperback
Volumes: 1
List Price(USD): $30.00
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Average Customer Rating: 4.8 (5 reviews)

Customer Reviews

Rating: 5
Summary: Best superhero game out there. Period.
Comment: Other than Godlike, I've seen every damn SHRPG out there, and they all suck. The rules are too heavy (Champions), the system is inherently flawed (Abberant), or you feel like you need to do the hokey-pokey (MSH). DC Heroes (the same product as this) changed my mind about the entire genre. MEGS definately hit the nail on the head when it comes to SH gaming. My only prob is this: the new rules in BoH are sometimes fraudulent (fake new powers that any moron could have made out of the old powers, and the fact you can now play villians-the worst gaming experience possible. Imagine robbing a bank, only to fight superheroes, then robbing another bank. There's barely anywhere to go). Still beats the pants off the other SHRPGs, so I give it the highest praise.

Rating: 5
Summary: It May Not Be The Perfect Superhero Game, But It's Close
Comment: In the old days, back when we only had the New Kids on the Block as a boy band, and there were only two brands of Star Trek, Classic and New Trek, Mayfair came out with the Mayfair Exponential Gaming System. A sleeker, more streamlined, play-wise, version of the Champions game - though it's easier to build your own Champions character.

However, MEGS has far more comprehensive rules for roleplaying, suggestions for awards, and lovely things like hero points for last ditch efforts, and its powers are even more customizable than Champions, if such a thing is possible. The Blood of Heroes adds even more refinements to what weaknesses there were.

My only complaint was that they always wrote Superman as impossible to touch, especially when the dude had the Superspeed Power which accounted for his extreme dexterity stunts. Give this game a try. You'll find it's worth it, especially for the exciting new characters.

Rating: 4
Summary: The best Super Hero RPG ever, rules wise
Comment: The system that worked so well for the original DC Superheroes game has its FIFTH edition, but now its called Blood of Heroes Special Edition. Rules wise, it has everyting needed to play all sorts of superheroes, as more powers, skills, and common sense is involved in this edition. However, the reason I only give this 4 stars is because of the new setting that Pulsar games had to use because the DC liscense was unavailable to it. Without established heroes, the game settings just fall thru. Still, it is not that hard to find old DC sourcebooks in used-game bins at gaming stores, so you can still use that setting.

This would also be the ideal book to use in creation of a Transformers RPG setting, as the exp[onential system would work well when dealing with those in power level from Bumblebee to Fortress Maximus.

Note that this system would be lousy to use if everybody just played pure humans, as the skills just do not diversify other characters from your own.

Still, a great RPG.

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