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Maya Character Creation: Modeling and Animation Controls, First Edition

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Title: Maya Character Creation: Modeling and Animation Controls, First Edition
by Chris Maraffi
ISBN: 0-7357-1344-8
Publisher: New Riders
Pub. Date: 05 September, 2003
Format: Paperback
Volumes: 1
List Price(USD): $45.00
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Average Customer Rating: 4.8 (5 reviews)

Customer Reviews

Rating: 5
Summary: A must have resource
Comment: This is a must have book for anyone interested at all in rigging in Maya. Its very useful for the person who knows how to rig but wants to take their rigging skills to the next level. Detailed enough to pull the info you need and discard what you don't, plus there's plenty of pictures. I gave this a fifth star because it includes some great scripting to create usable shelf controls. Which is very hard to come by in an easy to follow book.

Rating: 5
Summary: The best rigging resource ever!!!
Comment: Outside of the patch modeling and other preparation to animation, the rigging in this book is AWESOME!! I love this book and use it as a resource often. The advanced MEL scripting you will learn will allow you to create a graphical user interface for selection of the character and sliders for the controls as well as advanced facial animation setup and great skeletal hierarchy with nice driven and cluster based motion. The author has emailed me back with the question i asked him quickly and efficiently, very nice guy. I don't care who you are and what you do but if you use Maya definitely buy this book.

Rating: 5
Summary: Fearful At First
Comment: This is my first time to order online, but the scarcity of books related to Maya here in Manila prompted me to take matters into my own hands. Hehe.

Anyway, when I first opened the package, which arrived in an impressive 6-day wait, (wow! Amazon rules!) I eagerly browsed the contents and was not the least bit disappointed. This book helpfully deals with the one area (among many others) I am having most difficulty with, rigging Characters effectively using MEL. I've learned things could be done differently apart from traditional methods regarding drawing of skeletons and grouping them to maximize your rig's functionality and naturalize your character's movement.. and that's just from 10 pages. I've yet to go through the MEL side of creating my own custom control windows, but it's great. Really great.

Though the book is for intermediate to advance users, because of the lengthy reading and lack of illustrations, the author still manages to get the idea across and is easy to understand. If you're having the same difficulty, this book will make surely help you. Can't wait to stick each page into my head.

Ten toes Up!

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