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Object-Oriented Programming with ActionScript

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Title: Object-Oriented Programming with ActionScript
by Branden Hall, Samuel Wan
ISBN: 0-7357-1183-6
Publisher: New Riders
Pub. Date: 13 September, 2002
Format: Paperback
Volumes: 1
List Price(USD): $39.99
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Average Customer Rating: 4.65 (34 reviews)

Customer Reviews

Rating: 5
Summary: Must have!
Comment: This book is one to read then re-read and then use a reference.
Within the first 2 chapters I learned something new about MX ActionScripting. It was that quick! Mind you I am not a newbie, I have a keen sense of ActionScripting and programming as it is but learning all the subtle nuances is a challenge. Most books out there do not get into enough of the ActionScript, I have seen plenty of examples of the same thing [bored], this book goes in a better direction, what is the OOP concept specific to Flash.
For several weeks/months I have been talking this book up with a local user group and now I can confidently say I was right, it is worth the time to read this material. The concepts here will help many developers create better, more efficient, Flash MX projects.
This book is one for the list of highly recommended books, right up there with Moock's book.

Rating: 5
Summary: Excellence All Around!
Comment: When I got this book delivered to me, I had already seen a few chapters previous to the book going to print. I already knew how important and how well-written this book was going to be. Being able to read through the whole thing, all I can say is this book is a MUST HAVE. This book is on par with Collin Moock's now famous book. In fact in some ways, this book is actually better!

Flash MX has brought a lot more capabilities to the table - but implementing them isn't always very easy. This book explains OOP in a way everyone can understand, then presents real-world situations where you'd benefit from this development approach.

Components are covered in depth, and even Nigel Pegg from Macromedia chimes in with some of his own chapters. The book covers OOP principles, how to conduct OOP in Flash, covers component creation, working with components that already exist, implementing live previews with components, debugging guidance, using ASFunction with text fields, passing variables to from, data structures, and they even close the book out with some useful bits of AS code you might be able to reference for your own projects.

This is an amazing resource, artfully and precisely written, by some of the most talented coders on the planet. I highly reccommend this title.

Rating: 5
Summary: Fantastic book for OOP concepts in ActionScript.
Comment: I've worked with Flash for many years. I've also been programming in Pascal, C, C++ for many years. This book helped me for the first time tie the OOP concept to Flash movie clips, frames, sound objects, and timelines.

I didn't need a book with pages of code examples. I just needed to have a good explaination and short examples of how the components work or how to manipulate the XML object.

In a way, this book serves as a refresh course for people who are familiar with tools such as Visual Basic and have always thought Flash is just for animations.

This book is for Flash 6, the concept is still the same with Flash 7 and ActionScript 2.0

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