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3ds max 4 Magic

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Title: 3ds max 4 Magic
by Sean Bonney, Laurent Abecassis, Marcus Richards
ISBN: 0-7357-1093-7
Publisher: New Riders
Pub. Date: 15 May, 2001
Format: Paperback
Volumes: 1
List Price(USD): $45.00
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Average Customer Rating: 4 (10 reviews)

Customer Reviews

Rating: 4
Summary: Impressed!
Comment: I rented the last max magic book out from my college library; now working as a 3d artist I decided to buy this latest book. A fine improvement on the last max magic book, this one delves deeper inside max 4 and explains how and why every step should be taken. New features such as parameter wiring are used, and the cd is a wealth of information. This being said, one or two of the chapters do let the side down ever so slightly, mainly due to the end result not being too hot, but the techniques you learn through these chapters are what this book is all about.

Heartily recommended! Well done to the Max 4 Magic team!

Rating: 4
Summary: 13 fun projects to take the experienced user further
Comment: 3ds max 4 magic is full-colour, glossy and packed with 13 projects covering a variety of common tasks, individually written by professional 3D artists. There are detailed chapters on for example simulating flowing water (without expensive plugins), creating realistic underwater scenes, using the new max 4 IK, churning out textures for games, and even a bit of camera matching. And as usual, they are detailed enough to be usefull but advanced enough not to be patronising and time-wasting for the experienced reader, for whom the book is intended.

The small critisism I may have centers around the lighting effects in certain chapters. They seem somewhat basic, explaining much to very little effect. In general though, the tutorials do expand on many of max 4's new features - and the accompanying CD features bonus materials and projects from those authors that got a little carried away. Good stuff!

Rating: 3
Summary: Mid Level Tutorials
Comment: Some good tutorials, some really bad. Just like the first book its not written by designers but more by those techie guys who do beta testing :) But I got something out of it anyway.

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