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Managed Directx 9: Kick Start : Graphics and Game Programming

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Title: Managed Directx 9: Kick Start : Graphics and Game Programming
by Tom Miller
ISBN: 0-672-32596-9
Publisher: Sams
Pub. Date: 01 October, 2003
Format: Paperback
Volumes: 1
List Price(USD): $34.99
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Average Customer Rating: 4.39 (18 reviews)

Customer Reviews

Rating: 5
Summary: Really is a great "Kick Start"
Comment: I was looking to buy a book to help build a 3D game engine using C# and managed DirectX9. I initially bought "Introduction to 3D Game Engine Design Using DirectX 9 and C# by Lynn Thomas Harrison". The title seemed to be exactly what I was looking for. But, Lynn's book was just a game engine he created with a huge dumping of code. An interesting exercise to run through, but certainly it wasn't adaptable to anything beyond the type of game he developed.

Miller's book does a great job of covering the *entire* managed DirectX library including graphics, sound, input and networking. He walks through examples, introduces 3d concepts (along with the appropriate utilities in DirectX) and explores why you would take one approach over another. It was absolutely what I was looking for! The book also includes sample code that works right out of the box.

In a nutshell, I would say this book is like having the Managed DirectX team walk you through several tutorials that include commentary and reasons for taking certain approaches. It should also be required reading for anyone that wants to understand what is included in the DirectX SDK samples/tutorials.

Rating: 5
Summary: Outstanding DirectX9 Introduction.
Comment: Sams Kick Start series boast being "quick, concise" and "practical" those words adequately describe this book, I have read five other books on the subject of DirectX programming and Managed DirectX 9 Graphics and Game Programming is a unique gem, it is an excellent introduction to the Direct3D, DirectPlay and DirectSound APIs. It effectively covers the fundamentals and fills the gaps left by the Managed DirectX9 SDK Sample applications. Beyond the fundamentals Tom's explanations are very focused, for example, the Direct3D API is much too large for one book to cover and he does an outstanding job of providing the least amount of information you need to know in order to build a 3D game program, this was precisely what I was hoping for when I bought this book.

Microsoft recently reviled that in the next version of Windows they will replace the Win32 API with the .NET Framework Class Libraries as the OS building blocks. This shift along with the rise of 64-bit processors will push Managed code to the forefront. If you're thinking of making the switch this book would make a good companion to a .NET fundamentals book, it would help make the experience more enjoyable and would provide a real-world example of how writing Managed code is in many regards much simpler than Unmanaged. One word of caution, you must have C# or VB.NET experience to get anything from this book. It makes extensive use of the .NET Framework class libraries, also you'll need Visual Studio.NET 2003 edition to open the sample files (the pervious version of Visual Studio.NET is incompatible with the solution files) although the full Framework SDK is included with command line tools to achieve the task, no make files are included. So if you do not have Visual Studio.NET hopefully you understand how to build and link your source code using the command line tools, again if you're new to .NET/Managed code, this isn't the place to start.

Rating: 5
Summary: AWESOME!
Comment: This book is amazing! If you are looking for a touch up on C#, look somewhere else, becuase this book does exactly what it states in the title. It teaches you Managed DirectX 9.0b w/ summer update (included on CD). It assumes you already know the ins and outs of C# and would like to learn 3D and some 2D programming. (also includes some networking w/ direct Play).

AMAZING!!

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