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Tricks of the Windows Game Programming Gurus (2nd Edition)

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Title: Tricks of the Windows Game Programming Gurus (2nd Edition)
by Andre LaMothe
ISBN: 0-672-32369-9
Publisher: SAMS
Pub. Date: 15 June, 2002
Format: Paperback
Volumes: 1
List Price(USD): $59.99
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Average Customer Rating: 4.36 (47 reviews)

Customer Reviews

Rating: 5
Summary: Excellent book for a beginner
Comment: I have read the book "Tricks of the Windows Game programming Gurus" by André LaMothe. I did not know anything about game development before buying this book. By reading this book I got a good idea about computer game development. Now I am working on my own 2D game engine.

With out any hesitation I can say this is the best book on game programming for a BEGINNER.

The book is about 2D games and some of the concepts in this book may be little out of date. But when you are a beginner what you need is good SOLID foundation, may not be the best technology.

The book covers lots of areas of game development, all the samples are given clearly explained and they are easy to follow. And I specially like his writing style.

I would recommend this book to anyone who is starting in game development.

Rating: 5
Summary: Best book ever
Comment: This is an exelent book that processes a big subject while giving the reader a litle laught :). It touches subjects as AI and physics while not making it too dificult to understand, even for a teenager like me. It doesn't take for granted that your nether an expert C or C++ programmer, only that you know some of the basics, Is also tells C readers what C++ syntex is like and what the C++ commands does... You haven't done so yet, BUY IT! READ IT! ENJOY IT!

Rating: 5
Summary: This is great for beginners!
Comment: I want to start this review off with a warning: this book does not teach you programming! Unless you already have an intermediate knowledge of C or C++, this book is not for you. What this book does is teach you the fundamentals of game programming. It explains just enough of the Win32 API and DirectX to get you started in making 2D (or text) games. The majority of the book is explaining exactly how 2D game programming works and the process that you must go through. As you progress through the book, you build a 2D rendering engine that you can use as a platform to build off of. As a C++ programmer, I will be starting from scratch (since 99% of his code is C, but he admits to this). The AI and physics sections are extremely well done and useful. There are a few minor issues I have with this book, but nothing that would reduce it's score. 1) The book uses DirectDraw7 (not DirectGraphics which is the newest DirectX API). But you're not doing extremely fancy things, and this book never claimed to be a DirectX guide in the first place. 2) There are many places where C++ would make things a lot cleaner. He admits this to the reader himself. Again, this is not a programming book, and C is the author's natural language, so if you have problems then deal with it. Other than that, this book is great. I'd recommend it to anyone looking to get a foundation in game programming!

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