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Computer Graphics: Principles and Practice in C (2nd Edition)

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Title: Computer Graphics: Principles and Practice in C (2nd Edition)
by James D. Foley, Andries van Dam, Steven K. Feiner, John F. Hughes
ISBN: 0-201-84840-6
Publisher: Addison-Wesley Pub Co
Pub. Date: 04 August, 1995
Format: Hardcover
Volumes: 1
List Price(USD): $79.99
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Average Customer Rating: 4.42 (38 reviews)

Customer Reviews

Rating: 5
Summary: A good use of my money
Comment: For someone new to the field of computer graphics, I was looking for a book that would provide me with a solid from-the-ground up discussion. This book meets and exceeds my expectations. The book is well structured and more than thorough enough for a newbie like myself. I like that the author explains not only how to do everything, but describes the various advantages and disadvantages of every technique, usually offering several different techniques to achieve the same result. I plan to read this book cover to cover and then again, there is so much good info.

Rating: 5
Summary: Hardcore
Comment: Let me reiterate what a few others have said:

"This book is for thinking and researching."

"This is not a book that you can read while sipping a glass of wine..."

"the bible of computer graphics"

This is not a book that you will end up copying source code out of(a good thing). This book was my first step into the hardcore graphics world, and it was great. I don't think that more source code would enhance this book at all, mabye even the opposite. Source code is not what this book is about. If you are planning on implementing some of these algorithms, you must know how to code well, period. This is not a "here's how to code in C" manual, it's a "these are the principles of Computer Graphics." It's everything it claims to be.

I particurally like the excercises at the end of every chapter. Although I don't do them all, it gives me a guide to practice what I learned. The math in this book is not as hard as some make it out to be. It is Matrix/Vector algrebra and some calc. A glossary would have been a nice touch, as some of the vocabulary can be overwhelming at times, especially the acronyms.

"Recommended for the hardcore programming freaks." Hope the authors (I'm going to give credit to more than Foley) plan to write again.

Rating: 5
Summary: A thorough coverage of the Computer Graphics world.
Comment: I have found this book to be _the_ most useful book in my line of work yet. I have been involved in computer graphics and software development for about 10 years, and this stands out as the ideal reference book.

Dont bother with this book if you just want source code. This book is all about explanation of the fundamentals of computer graphics. It is excellent in helping with design descisions and implementation strategies. Dont overlook this book if you are in anyway involved with the creation of a computer graphics application. The theory and algorithms described are old, but these are still used today - interestingly other reviewers seem to think this is bad, its not. It saves you spending months researching a method only to find it was already mentioned in this book, and the benefits and disadvantages are often written well with solid references.

In my opinion, in Computer Graphics, this is the Bible. The theories and algorithms assist in solving any problem you will find in the computer graphics world. It wont give you the code, but it will give you a solution.

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