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Title: Introduction to Computer Graphics by James D. Foley, Andries Van Dam, Steven K. Feiner ISBN: 0-201-60921-5 Publisher: Addison-Wesley Professional Pub. Date: 31 August, 1993 Format: Hardcover Volumes: 1 List Price(USD): $59.99 |
Average Customer Rating: 4.4 (5 reviews)
Rating: 5
Summary: A must have book for every 3d programmer out there!
Comment: Are you tired of spending hours of your time searching for 3d documentation on the net? Are you tired of searching for books? Are you tired of spending $50 on a book only to find out that it doesn't cover any of the subjects you were hoping for? Introduction to Computer Graphics covers every aspect of 3d theory to get any beginner started. It is true that some of the math requires more than high school education, but that didn't stop me when I read it in 9th grade. And if I can understand it, pretty much anybody can. If a person reads this book straight through, he not only will learn nothing but will have wasted his time too. Why? Well, half the book is full of mathematical equations and formulas. The author basically thinks like this: I supply you with the formulas and why they work, you figure out how to put it in your program. Although I'm not trying to attack the way the author wrote the book and a lot of his formulas come with C++ code, there's some stuff he doesn't explain like: HOW TO PUT IT ALL TOGETHER! A book like this could be classified as an excellent source of reference. The reason that this book stands out from all the rest is that information isn't hidden in the words. It's all straightforward explanations and formulas with a lot of graphics to reinforce the reader's knowledge. Also at the end of each chapter the author gives you a number of exercises to do for those people out there that got too much time on their hands. All together I loved it and I learned a LOT of valuable information.
Rating: 5
Summary: The Bible which ALL 3D Programmers NEED
Comment: This is the 3D programmers bible for 3D graphics. It is far from a breeze to read as the nature of the beast is not an easy subject.
One of the most wonderful things about this book is that it supplies an extensive bibliography about each subject covered.
It isn't a "how to" for DirectX or OpenGL it's more of a "here are the equations" for 3D in pretty much every aspect.
You have to have it.
You don't? Buy it!
Expect to brush up on your maths tho! (unless yur a math head :) )
Regards,
Ian
Rating: 4
Summary: Outstanding intro to both 2D and 3D graphics
Comment: There are plenty of equations and theory for the mathematician, but even better for folks like me (hackers), there is a nice sprinkling of C code and example images. If you need the most comprehensive reference, go with the unabridged version ("Computer Graphics: Principles and Practicies", all 1175 pages of it!), but if you are looking for an introduction, I would recommend this book.
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